Garm Bel Iblis Q: Can a character extend the movement allowed from Garm's commander effect by spending a Force point to move 2 additional squares or using an ability like Master Speed? A: No.
Q: Can Mobile Attack be used when taking advantage of Garm's commander effect? A: Yes.
Q: Can a character replace its turn with something like Charging Fire, and then take advantage of the ability to use all its attacks? [b]A:/B] No. Once you've replaced your turn, you don't have multiple attacks anymore.
Q: Garm's commander effect mentions working with Force powers, but I'm not sure which ones it works with. Are there any? A: Not currently. The ability was left open-ended for potential future Force powers that grant additional attacks.
Q: Does Garm's commander effect work with Extra Attack granted by a Gonk Power Droid? A: Yes, so long as you remain adjacent to the Gonk.
Revan Q: Will Revan's commander effect be used in addition to something like Intuition or Surprise Move? A: Yes.
Q: Can a character using Revan's commander effect to move also spend Force Points to move 2 extra squares? A: No. This is not the character's normal move taking place in its own turn.
Ugnaught Boss Q: Does the Uggernaut gain Self-Destruct from his commander effect? A: Yes. The Ugnaught ability makes this character count as a character whose name contains Ugnaught.
Special Abilities
Diplomat Q: Diplomat is in effect if friendly or enemy characters have line of sight to a non-Diplomat? A: If there is line of sight between the attacker and a non-Diplomat on an enemy (of the attacker) squad, then Diplomat is in effect and the character may not be targeted.
Emplacement Q: On a map with an odd number of squares, can a character with Emplacement set up in the middle row? A: No. The character's space must be completely on the same half of the map that contains the player's setup area.
Q: Can a character with Emplacement set up across a door? A: No. The door is closed and thus considered a wall during setup.
Q: Can a character with Emplacement set up in a scoring area and score points (when using tournament or scenario rules that allow for it)? A: Yes.
Frozen in Carbonite Q: If the selected Han Solo has an odd number for the cost, is the halved cost rounded up or down? A: Up.
Q: Is it possible to change which Han Solo is placed on the board if there's a tactical reason to select a cheaper one? A: No. The Han Solo that is "frozen" is selected along with the rest of your squad, must be revealed to your opponent during setup, and may not be changed.
Q: If the selected Han Solo is a large character like Han Solo on Tauntaun, how can you place it in the same space as Han Solo in Carbonite? A: Place it as near as possible.
Q: Is there any way to move this character or change its position prior to "unfreezing" it? A: No.
Q: Can Light Spirit or Light Tutor be used on either Han Solo in Carbonite, or the Han that is not on the board? A: No.
Immediate Droid Reserves Q: What happens if a character gets Immediate Reserves, but there are not enough adjacent spaces available to place them? A: Place them as near as possible.
Q: What happens if a character gets Immediate Reserves but moves later in the round and is defeated prior to the player's first activation? A: The reserves are not placed and no points are scored for them.
Mimetic Combat Processor Q: Can the character with Mimetic Combat Processor change the selected character to copy after moving or even between attacks? A: Yes. It may select it at any time during its turn as long as it doesn't interrupt an action in progress.
Reinforcements Q: Garm Bel Iblis's Reinforcements lists two factions. Is it limited to the faction he's currently in (because of Affinity), or can both be used? A: Both may be used regardless of which faction the squad is.
Splash Q: The Junk Golem has Splash and Melee Attack. Does this really mean it can potentially damage itself every time it attacks? A: Yes.
Tactics Broker Q: Can Tactics Broker be turned off if a player doesn't want to remove a character from play? A: No. A character must be removed from play each round.
Q: When a character is removed from play, and counts as defeated, what happens with abilities like Avoid Defeat, or Self Destruct? A: The character is removed from play, so it cannot take advantage of any effect that would prevent it from being defeated, however, other effects that trigger when a character is defeated, like Self-Destruct, would still occur.
Q: How does Tactics Broker interact with Never Tell Me The Odds? A: Tactic Broker has no effect. Characters are not removed, and the initiative roll is not modified.
Q: What happens if there are two characters with Tactic Broker in your squad? A: Tactics Broker only takes effect once per round regardless of the number of characters in a squad with the ability.
Q: How does Tactics Broker interact with Recon or Anticipation? A: Multiple rolls and rerolls still result in the selected final roll being considered a 1. Only in the case of a tie (that is, the player with Tactics Broker also rolling a 1) would the Tactics Broker ability be lost.
Force Powers
Force Corruption Q: Can a character with Force Corruption use it on a character that's already corrupted just for the 20 damage, even though the enduring effect does not stack? A: Yes.
Force Repulse Q: If a passenger uses Force Repulse, what happens to the transporting character or any other passengers? A: They are not affected.
Force Push Q: When a character is pushed, can I move it around obstacles or characters to get it further away? A: Each square of movement must be further than the currently occupied space. You must move the enemy character if a space is available. Beyond that, you may control which space to move the character into.
Q: Can a character be pushed into a pit? A: Yes. See the errata for pits for how to handle this situation.
Q: What happens if my character with Force Push 3 or 5 is adjacent to the target? A: The character takes the damage and stunning effects, but does not move.
Q: If a passenger uses Force Push 3 or 5 and the transporting character is adjacent to the target, will it be pushed? A: No.
Lightsaber Throw 5 Q: Lightsaber Throw 5 says that cover is ignored when choosing a target. Does the target also lose the cover bonus to its Defense? A: No.
Q: If there are adjacent enemies, can Lightsaber Throw 5 still be used on distant enemies? A: No. It only modifies the line of sight and cover portions of the targeting rules. You must still attack adjacent enemies if there are any.
Wie immer hat Wizard mal wieder Fehler eingebaut, daher die neue Errata für TFU von Wizard.
Das heißt bei folgenden Figuren verändern sich die Karten-Werte:
Kazdan Paratus (Republic, 2/60) Add the following at the beginning of the rules text for Surprise Move: Force 1,
Caamasi Noble (Fringe, 48/60) This character’s stat card incorrectly identifies it as belonging to the Rebel faction. It is Fringe, as stated in the checklist and on the miniature’s base.
Maris Brood (Fringe, 53/60) Force Powers is mislabeled as Special Abilities. In addition, the range of Force Push 2 should be 6, not 60.
Force Push 2: This Force power should specify a target, as stated on the stat cards. The rules insert incorrectly omits the word “target.”