Followers and Commanders Q: Can characters with commander effects benefit from commander effects themselves?
A: Yes. Commander effects that affect "allies" work on other characters in your or a teammate's squad, even if they have commander effects of their own. Commander effects that are restricted to followers, though, do not. For example, Darth Vader, Dark Jedi's commander effect works on an Imperial Officer, who does not have a Force rating: "Whenever an allied character without a Force rating gets a natural 1 on any roll, that character is defeated and all other allies without a Force rating get +2 Attack. (These bonuses stack.)
Q: Can a character with a commander effect use it on itself?
A: In most cases, no, because most commander effects apply only to followers (in other words, characters without commander effects). A commander effect that works on characters other than followers could be used by the commander on itself as long as the character is otherwise eligible. For example, Bail Organa's commander effect applies to Alderaan Troopers, and since Bail Organa counts as an Alderaan Trooper (thanks to his Alderaan Senator ability), he can benefit from his own commander effect – he gets the bonus to Damage when other Alderaan Troopers combine fire with him.
Q: The Droid glossary definition states: "A Droid character . . . is not subject to commander effects." Does this mean IG-88 and 4-LOM would not get the +2 bonus to Attack from Jabba the Hutt's commander effect if they were in his squad, even though they are Bounty Hunters as well as Droids?
A: Correct. They don't get the bonus.
Q: Does this mean C-3PO and R2-D2 would not be able to move 2 extra squares if they end their turn within 6 squares of Princess Leia, Senator and were in her squad?
A: Correct. They don't get the extra movement.
Q: If any of the Droids mentioned above were being shot at by a Stormtrooper:
who had not moved on his turn and was within 6 squares of a Stormtrooper Officer, would that Stormtrooper receive the +3 Attack bonus against the Droids? within 6 squares of General Veers, would that Stormtrooper gain the benefit of Accurate Shot against the Droids? within 6 squares of an Imperial Officer, could that Stormtrooper make an immediate attack against the Droids? A: Yes. In all of these cases, the Stormtrooper -- not the Droids -- is the subject of the commander effect. Therefore, the Stormtrooper gains the benefit.
Q: If a Heavy Stormtrooper is within 6 squares of a Stormtrooper Officer, he gets a +3 bonus to Attack on his shot against a legal target. After taking that shot, the Imperial player uses his second activation to move an Imperial Officer within 6 squares and uses its commander effect to give the Heavy Stormtrooper an immediate attack. Does this immediate attack also benefit from the +3 bonus granted by the Stormtrooper Officer since it is still within 6 squares and the Heavy Stormtrooper hasn't moved?
A: Yes. Commander effects stack as long as they aren't giving a bonus to the same roll or statistic. In this case, one commander effect is giving a bonus to Attack, while the other isn't providing a "bonus" at all -- it grants an immediate attack outside the normal turn sequence.
Q: If I have 2 Stormtrooper Officers within 6 squares of a Stormtrooper who has not moved, would their commander effects stack and give the Stormtrooper a +6 bonus to Attack?
A: No. Commander effects do not stack if they provide a bonus to the same roll or statistic, and duplicate commander effects never stack. In this case, the Stormtrooper gets only a +3 bonus.
Q: The glossary definition of commander effects states that a character can't benefit from several commander effects that increase the same roll or statistic. In other words, a character can't benefit from the +10 Damage granted by Mon Mothma's commander effect and the +10 Damage granted by Captain Antilles' commander effect at the same time. However, can you use the bonus to Attack granted by one commander effect in conjunction with the bonus to Damage granted by another commander effect? Specifically, can a character use the +4 Attack granted by Captain Antilles with the +20 Damage granted by Chagrian Mercenary Commander (assuming the character scores a critical hit)?
A: Yes. A character can enjoy a variety of different bonuses from a variety of different commander effects all at the same time, so long as they apply no more than one bonus to any given statistic. In the example you describe, a character who attacks a Fringe enemy can add +4 Attack from Captain Antilles, and if it scores a critical hit, it can add +20 Damage from the Chagrian Mercenary Commander. However, it cannot also add +10 Damage from Captain Antilles, because it is already using a bonus to Damage from a commander effect.
Q: The commander effect rules state that two bonuses from commander effects can't apply to the same roll or statistic. However, some commander effects don't grant bonuses directly; they grant named special abilities. Examples include Durge (grants Momentum), Warmaster Tsavong Lah (grants Momentum), New Republic Commander (grants Careful Shot), Super Battle Droid Commander (grants Careful Shot), and Han Solo, Rebel Hero (grants Advantageous Attack). Can a character stack a bonus from these commander effect-derived abilities with a bonus to the same stat from some other commander effect?
A: Yes. When a commander effect grants a special ability, the ability is treated as though it were printed on the card. Bonuses conferred by that ability do not stack with any other instances of the same ability, but they would stack with any bonuses to the same statistic granted by other commander effects.
Q: Are commander effects optional?
A: Commander effects that simply provide a bonus (for example, +2 Attack) are not optional. They automatically take effect whenever you qualify. Commander effects that provide an ability of some s?rt are automatically available, but a character isn't forced to use them. For example, if a commander effect grants nearby followers Double Attack, they're not required to use it; it's just there if they need it. The same would apply to Princess Leia, Senator's commander effect; followers don't have to take the extra movement if they qualify, but they're allowed to do so.
Aerial Clone Trooper Captain and Imperial Officer
Q: Can the Aerial Clone Trooper Captain's or the Imperial Officer's commander effect be used on a follower who has already activated?
A: Yes. The commander effect grants an immediate attack for the designated follower. This attack is outside the normal activation for that character, so it can act normally before or after the immediate attack.
Q: What do the Aerial Clone Trooper Captain's and the Imperial Officer's commander effect allow? Do they give the follower an extra activation? Can the follower use Force powers or abilities that replace attacks (such as Lightsaber Sweep or Grenades)?
A: The designated follower gets a single attack only; it does not get an extra activation. The follower cannot use Force powers or abilities that replace attacks.
Q: If you use the Aerial Clone Trooper Captain's or the Imperial Officer's commander effect on a follower who has not yet activated this round, does the follower still get to take its normal turn?
A: Yes. The designated follower does not count as having been activated by this ability, so if it hasn't activated yet in the round, it can still activate later.
Q: Can an Imperial Officer's commander effect grant an immediate attack to a Heavy Stormtrooper if the Heavy Stormtrooper has moved that round? The glossary definition of Heavy Weapon says you can't move and attack in the same turn, so I don't see how this could happen.
A: Yes, the Heavy Stormtrooper can gain an immediate attack from the Imperial Officer. Heavy Weapon doesn't allow you to attack and move in the same turn, but during the Heavy Stormtrooper's turn, he is only moving. Then, at the end of the Imperial Officer's turn, the Heavy Stormtrooper gains an extra attack. Thus, the Heavy Stormtrooper is not moving and attacking in the same turn.
Remember that a "turn" is the period during which a particular character is activated, and only a single character has a turn at any given time. Don't confuse it with a "round," the period starting when both players roll initiative, continuing until all characters on both sides have been activated, and ending just before the next time they roll initiative. See the Skirmish Basics section of the rulebook for more about the differences between rounds, phases, and turns/activations.
Q: When an Aerial Clone Trooper Captain or an Imperial Officer uses his commander effect, can the follower who gains the immediate attack use the combined fire rules if an ally has line of sight to the target? In other words, can this attack get a bonus from combined fire?
A: No, you cannot combine fire on this attack (or on an attack of opportunity, for that matter). The Combined Fire section of the rulebook states: "When a character makes an attack on its own turn . . ." Thus, combined fire won't work with the immediate attack granted by the commander effect, with attacks of opportunity, or with any other attack that occurs outside of the attacking character's turn. Think of such an attack as a spontaneous opening that doesn't give the character enough time to coordinate with allies in laying down fire.
Q: If an Aerial Clone Trooper Captain or Imperial Officer activates to provide a combined fire bonus to some other character's attack, can it use its commander effect just afterwards to grant an immediate attack to a follower?
A: No. A character who activates to provide a combined fire bonus?to an ally's attack cannot do anything else on its turn. This means commander effects that take place at the end of the commander's turn simply cannot be used if the commander activates only to provide a combined fire bonus.
Q: If a squad has multiple Imperial Officers or Aerial Clone Trooper Captains, can their commander effects be used more than once on the same follower? Or is this not allowed because commander effects don't stack with themselves? I ask because, if this is true, I can make a rather powerful 100-point squad with four Imperial Officers, two Heavy Stormtroopers, a Stormtrooper Officer, and one Stormtrooper. If they don't move, the Heavy Stormtroopers could attack six times (+9 attack, 30 damage), plus four attacks from the Imperial Officers (+5 attack, 10 damage), plus two attacks from the Stormtrooper Officer (+8 attack, 10 damage), plus one attack from the Stormtrooper (+7 attack, 10 damage). This seems like a devastating combination.
A: The stacking rules don't apply here because there isn't an actual bonus involved -- different Imperial Officers and Aerial Clone Trooper Captains can use their commander effects on the same follower. Thus, the example you describe is accurate: You could indeed get all those attacks as listed if none of the Stormtroopers move. However, this particular squad is quite vulnerable since your opponent will try to defeat the Heavy Stormtroopers as quickly as possible.
Baron Fel
Q: Baron Fel's commander effect grants +6 for combined fire instead of the usual +4. How does this work with the stacking rules? Does this increased combined fire bonus stack with a bonus to Attack from some other commander effect?
A: Yes. An attacker can add the increased combined fire bonus granted by Baron Fel's commander effect with a bonus to Attack from some other commander effect. In fact, the wording of Baron Fel's commander effect allows it to avoid the stacking limitations entirely. Baron Fel's commander effect doesn't grant a bonus to Attack; it changes how another bonus works.
Bastila Shan
Q: Here's the situation: Bastila has invoked Battle Meditation and Force Valor. Character A with Force Valor is attacking. Character B and Character C with Battle Meditation are combining fire. Can the +2 from Valor stack with the +2 from each Battle Meditation bonus? The two Battle Meditation bonus must stack for a +4, so is my total bonus from these two effects +4 or +6 and why?
A: +6. Combined fire is a separate effect and modifications to that amount are not considered a direct bonus from a commander effect to the attacker. The commander effect is working on the attacker's allies not the attacker itself.
Q: Is Bastila Shan considered a follower as long as she doesn't use her Force Powers that grant her commander effects and then a commander after doing so?
A: Yes.
Q: If Bastila Shan uses Battle Meditation can enemy characters within 6 of Thrawn still combine fire?
A: No. Once invoked, Battle Meditation creates a commander effect, not a Force power.
Q: Are enemy droids subject to the Battle Meditation restriction on combining fire?
A: No. Droids are not subject to commander effects.
Chagrian Mercenary Commander
Q: I'm not sure how to read the Chagrian Mercenary's commander effect. Does it apply for any follower? If I put him in a squad with Mace Windu or Darth Maul, those characters could deal immense damage with easier rolls for criticals (especially when Maul uses Sith Rage). Was this intended?
A: Yes, this is intentional. When a commander effect applies only to "ordinary" followers, it's qualified in some way. For example, some commander effects might benefit only non-Unique followers, while others might affect only followers without a Force rating. Some commander effects are relevant even when using very powerful characters.
Q: The Chagrian Mercenary Commander's commander effect grants +20 Damage on a critical hit. Is this bonus damage added before or after doubling?
A: Bonus damage is always added after doubling. See the glossary definition of critical hit in the rulebook for more details.
Q: If a character gets a critical hit against a Droid enemy, can he add the +20 Damage from the Chagrian Mercenary Commander's commander effect? It seems that the bonus wouldn't apply because Droids are immune to critical hits.
A: Although Droids are immune to critical hits, this means only that they take the base damage instead of double damage (before applying modifiers). The attack is still considered to be a critical hit, and therefore it gets the bonus damage from the commander effect.
Clone Commander Bacara and Nom Anor
Q: Let's see if I have this Clone Commander Bacara (or Nom Anor) situation interpreted correctly. I want to attack Enemy A in cover that is 10 squares away but doesn't have Stealth. Enemy S is 7 squares away in cover and has Stealth and is under the affects of the "super-stealth" commander effect. Since Stealth is in effect, Enemy A is the next nearest enemy and counts as the nearest enemy and I can attack him. However, if Enemy S is only 5 squares away in cover, Stealth is not in effect but the "super-stealth" commander effect still is. Since there's no Stealth, Enemy S counts as the nearest enemy even though I can't attack him and there's no way to attack Enemy A. Is all that correct?
A: Yes.
Clone Commander Gree
Q: If a Rebel Wookiee Soldier is included in a Republic Squad through Clone Commander Gree's commander effect, would Queen Amidala's Rapport with non-Unique Republic characters apply to it?
A: No. Clone Commander Gree's commander effect does not modify the faction.
Q: Clone Commander Gree's commander effect states "Characters in your squad with Order 66 and Mobile Attack do not provoke attacks of opportunity." Does this mean the character must have both abilities or just one?
A: Both.
Darth Vader, Dark Jedi
Q: Does the commander effect for Darth Vader, Dark Jedi last after Vader is defeated?
A: No. A commander effect ends immediately when the character with that effect is defeated.
Q: Some commander effects require the other characters to be wit?in 6 squares of the character with the effect. Darth Vader, Dark Jedi's commander effect doesn't say that. Does that mean the effect has unlimited range?
A: Yes. Vader's commander effect applies to all allied characters without Force ratings, regardless of range.
Q: Darth Vader, Dark Jedi's commander effect says, "these bonuses stack." Does this mean Vader's commander effect stacks with itself, or does it stack with other commander effects that provide bonuses to Attack?
A: Both. Darth Vader, Dark Jedi's commander effect stacks with itself and it also stacks with other commander effects that grant bonuses to Attack. For example, if three Stormtroopers have each rolled a natural 1 during the skirmish, all other allies without a Force rating get +6 Attack from Darth Vader's commander effect. If one of this squad's characters also qualified for a Stormtrooper Officer's commander effect (+3 Attack when standing still), the character would have a total of +9 from both commander effects.
Q: If Darth Vader, Dark Jedi is in a scenario that has a rule for gaining reinforcements, will the fresh reinforcements have the same bonus from his commander effect as the original members of his squad? For example, if one character rolls a natural 1 and the rest of the squad gets a +2 bonus to Attack, would new reinforcements in the next round get the same +2, or would they start at their original Attack ratings?
A: The same bonus applies to all allied characters, including reinforcements. (No one wants to keep track of different bonuses from the same commander effect, anyway.)
Durge
Q: How long does Durge's commander effect last?
A: Momentum gained from Durge lasts only until the end of the turn in which the character moved. Of course, it could end its move within 6 squares of Durge on its subsequent turns, and gain Momentum again during those turns.
Q: Durge has Double Attack and Regeneration 10, which says, "If this character doesn't move on his turn, remove 10 damage from him at the end of that turn." Will Durge regenerate 10 points of damage if he uses his move action to take his second attack? He hasn't moved, but he has spent his move action.
A: Remember, there are no "move actions" like in the Star Wars Roleplaying Game. In the Star Wars Miniatures Game, a character either moves or doesn't, and "move" is meant literally. Since Durge isn't moving, he gets the benefit of Regeneration on turns in which he uses Double Attack.
Emperor Palpatine
Q: Some abilities apply only against characters with a Force rating. Examples include Lightsaber Resistance, Jedi Hunter, Dark Inspiration, and so on. Emperor Palpatine's commander effect allows another character in his squad to spend Emperor Palpatine's Force points. Does this mean a character in Emperor Palpatine's squad is considered to have a Force rating even if its stat card doesn't list Force points?
A: No. Although Emperor Palpatine's commander effect allows characters in his squad to spend his Force points, it doesn't grant those characters a Force rating. Lightsaber Resistance, Jedi Hunter, Dark Inspiration, and similar abilities don't apply against a character simply by virtue of its being in Emperor Palpatine's squad.
Exar Kun
Q: Can Exar Kun's commander effect give a Savage character both Jedi Hunter and Momentum on the same attack for +8 Attack and +20 Damage if all the conditions for those abilities are met?
A: Yes.
General Veers
Q: General Veers' commander effect grants Accurate Shot. Does this apply only to followers with Melee Attack?
A: Technically, it applies to all non-Unique followers. However, it doesn't help characters with Melee Attack, since they can attack only adjacent characters (who never benefit from cover).
Grand Admiral Thrawn
Q: Grand Admiral Thrawn's commander effect allows you to switch the positions of two allies. Does this movement provoke attacks of opportunity?
A: No. The commander effect doesn't use the words "move" or "movement," so it is not movement. Thus, switching allies' positions does not provoke attacks of opportunity.
Grand Moff Tarkin
Q: Grand Moff Tarkin's commander effect reads: "If this character has line of sight to an enemy at the start of a phase, you can activate up to 3 characters in that phase. (This can include Droid and Savage characters.)" Does this completely override the normal rule of 2 activations? That is, can you activate a single character during a phase, or even none?
A: Grand Moff Tarkin allows you to activate one, two, or three characters per phase instead of the normal two characters per phase.
Q: Does Grand Moff Tarkin need to have line of sight to the allies he is activating?
A: No. Tarkin isn't activating the characters, you (the player) are. Tarkin only needs line of sight to an enemy at the start of any given phase.
Q: Can Grand Moff Tarkin use this ability more than once per round?
A: Yes, it applies at the beginning of every one of your phases.
Komari Vosa
Q: Would the commander effect granted by Control Minds stack with Battle Meditation, Baron Fel's commander effect, or other or commander effects that give direct bonuses to characters Combining Fire?
A: It depends. It would not stack with another direct +X bonus to a character combining fire. But Battle Mediation specifically says it will stack with other effects that modify Combine Fire (like Vosa's) and Baron Fel changes the combine fire mechanic itself to +6 rather than +4 so it isn't a direct bonus to a stat. So it stacks with the two examples, but it has to be applied on a case by case basis.
Lando Calrissian, Hero of Tanaab
Q: Lando Calrissian, Hero of Tanaab has a commander effect that grants Mobile Attack to non-Unique followers within 6 squares. When exactly must a follower be within 6 squares of Lando in order to use Mobile Attack? Must the follower start its turn within 6 squares? Must it begin and end its movement within 6 squares?
A: In order to benefit from Lando's Mobile Attack commander effect, the follower must be within 6 squares at the time it wants to perform the part of Mobile Attack that isn't already allowed by the normal rules. The normal rules already allow a character to move and attack, so follower must be within 6 squares at the time it wants to move again after attacking. The follower does not necessarily need to begin its turn within 6 squares of Lando, nor does it need to end its final movement within 6 squares of Lando.
Nom Anor
Q: The second part of Nom's commander effect doesn't mention that it works with Nom himself like the first part. So does he gain Self-Destruct?
A: Yes. The name in parenthesis is just a reminder, not a requirement for the effect to apply to the commander when it applies to all characters in a squad.
Nute Gunray
Q: Nute Gunray's commander effect grants Speed 4 to allies. Jabba the Hutt normally has Speed 2. If Jabba is in Nute's squad, can Jabba move at Speed 4?
A: No. If Jabba the Hutt is in Nute Gunray's squad, Jabba still only moves at Speed 2. If a character has multiple Speed abilities, it must abide by the most restrictive one.
Nym
Q: Does Nym's commander effect apply to characters with Mercenary in their name, or to characters with the Mercenary special ability?
A: Only characters with the Mercenary special ability.
Princess Leia, Hoth Commander
Q: Does your opponent get points for a character that makes the save and do other potential "when defeated" abilities occur?
A: No. This character is not defeated if it makes the save. The listed effects occur instead of being defeated.
Q: Is the "non-unique ally" considered activated? Does it get to activate if it's put back in the starting area?
A: The character changes positions, and restores its hit points. All other items regarding its status remain the same. So if it activated already this round, it remains so. If it hasn't activated, it may activate still. If it had FP through something like Light Tutor, it remains at its current allotment. Spent FP are not restored.
Princess Leia, Rebel Hero
Q: If Jacen Solo uses Unleash the Force within 6 of Princess Leia, Rebel Hero can he then move 2 and potentially affect more characters that were not within 6 of his original position?
A: Yes. The Simultaneous Effects rule is used. You resolve characters one at a time in any order you choose. If the damage results in a Defeat you may move Jacen. You then may resolve damage against another character that is within 6 of Jacen's new position, and again, if that damage results in a Defeat you may move Jacen (assuming he hasn't moved too far from Leia already). Continue resolving the effect against characters until there are no unaffected characters within 6 of Jacen's current position. You can't affect any character more than once, and some characters that were within range of Jacen at a particular point may never end up getting affected at all due to the movement.
Q: Can a Dominated character, or a character that used Careful Shot, move 2 squares after defeating an enemy when within 6 squares of Princess Leia, Rebel Hero?
A: No. Such characters cannot move on turns those abilities are in effect.
Princess Leia, Senator
Q: Princess Leia, Senator's commander effect reads: "Each follower that ends its move within 6 squares of this character can move 2 extra squares at the end of its turn." How does this work with doors?
A: The controlling player chooses in which order to resolve end-of-turn effects. So a follower could end its move 2 squares from a door, then move 2 extra squares and open the door. Or the player could choose to resolve door effects first, then move the follower 2 squares to be adjacent to the door. In that case, the door does not open until the end of the turn of the next character to act. A player could also end a follower's move adjacent to the door, then resolve door effects (opening the door), and then move the follower 2 squares through the open door. The door would stay open until the end of the next character's turn, at which point it would close if no character is adjacent.
Q: Princess Leia, Senator and a follower are on opposite sides of a door. The follower ends its move adjacent to the door. In that position, the distance between the follower and Leia is 23 squares, because you can't count?range through walls and closed doors. If the door were open, however, the distance between Leia and the follower would be only 4 squares. Can the follower trigger door effects (opening the door) and then move 2 more squares from Leia's commander effect?
A: No. In order to qualify for Leia's commander effect, the follower must be within 6 squares of Leia when it ends its move, and its move ends before its turn ends, and therefore its move ends before the door can open. You have to count the distance between the follower and Leia before the door opens, and you have to count around walls and closed doors. (See the glossary definition of range in the rulebook for more details on how to count distances.) At the time the follower's move ends, the distance between them is more than 6 squares, and is therefore too great for the follower to qualify for Leia's commander effect.
Q: In order to benefit from Princess Leia, Senator's commander effect, a follower must "end its move" within 6 squares of Leia. If a follower doesn't actually move during the normal part of its turn, can it still benefit from Leia's commander effect and move 2 extra squares? For example, can a follower who is already within 6 squares of Leia stand still, make an attack against an enemy, and then move 2 squares using Leia's commander effect? The Savage glossary definition makes it sound like moving 0 squares counts as moving: ". . . it can move 0 squares and thus 'end its move' next to that enemy."
A: A follower must move at least 1 square before the end of its turn to benefit from Princess Leia, Senator's commander effect. The Savage glossary definition is misleading and should not be interpreted as allowing moves of 0 to count toward Leia's commander effect. We'll clean that entry up in future products.
Q: Can a follower use the extra movement granted by Princess Leia's commander effect in the middle of its turn? For example, can the follower move 8 squares and then attack?
A: No. Princess Leia, Senator's commander effect is an end-of-turn effect, so it applies only when the follower's turn ends. The follower could attack and then move 6 squares, ending within 6 squares of Leia, then move 2 more squares, or it could move 6 squares, make an attack (ending its turn within 6 squares of Leia), then move 2 more squares.
Rebel Captain
Q: Does the Rebel Captain's commander effect affect only characters with the name "Rebel Trooper" or does it affect followers in the Rebel faction who qualify as a "trooper"?
A: It affects all followers in the Rebel faction who qualify as a "trooper".
Stormtrooper Commander
Q: The bonus granted by the Stormtrooper Commander's commander effect lasts until the end of the Stormtrooper Commander's next turn (or until the Stormtrooper Commander is defeated). How does this interact with combined fire? If the Stormtrooper Commander activates to provide a combined fire bonus to an ally's attack, can I choose a new follower to receive the commander effect bonus?
A: Activating a character to provide a combined fire bonus does not grant that character a turn, so it cannot perform actions or make choices that require the end of its turn. This means you cannot choose a new follower to receive the bonus when you activate the Stormtrooper Commander to provide a combined fire bonus. It also means that the follower who had previously been granted the bonus still has the bonus.
Stormtrooper Officer
Q: The Stormtrooper Officer's commander effect says it affects "trooper followers." Does this include Elite Stormtroopers, Snowtroopers, Scout Troopers, and Heavy Stormtroopers as well as normal Stormtrooper grunts?
A: It means anyone with "trooper" in the name, so long as that character is a follower. Thus, it would include Heavy Stormtroopers, Scout Troopers, and so on, plus any future miniatures that have "trooper" in their name.
Q: Would a Stormtrooper Officer's commander effect apply during an attack of opportunity?
A: Yes, the Stormtrooper Officer's commander effect does apply when trooper followers within 6 squares make attacks of opportunity.
Q: Also, would this bonus apply regardless of whether the trooper moved on its own turn, since it is a new turn in which the attack is happening? Or does its movement earlier in the round make a difference?
A: Because the follower didn't move on the Stormtrooper Officer's turn, it does indeed get the benefit of the commander effect during attacks of opportunity, even if the follower moved on its own turn.
Ulic Qel-Droma
Q: Ulic Qel-Droma's Commander Effect says it applies to "Mandalorians." Are Boba Fett and Jango Fett considered "Mandalorians" for purposes of his commander effect?
A: No. His commander effect only affects characters in the Mandalorian faction.
Warmaster Tsavong Lah
Q: Warmaster Tsavong Lah's commander effect applies to "allied Yuuzhan Vong." Does this mean it applies to all allies in the Yuuzhan Vong faction, or just those with "Yuuzhan Vong" in their name?
A: It applies to all allies of the Yuuzhan Vong faction.
Yoda of Dagobah
Q: Yoda of Dagobah's Commander effect reads "…A character still can't spend Force points more than once per turn…." But what if the character has Force Spirit from Obi-Wan. Can the character still spend Force points twice per turn and can it use Yoda's Force points both times as long as they aren't mixed with the character's own Force points?
Ach schau mal Baltin, dann wäre das ja eindeutig geklärt:
Followers and Commanders Q: Can characters with commander effects benefit from commander effects themselves?
A: Yes. Commander effects that affect "allies" work on other characters in your or a teammate's squad, even if they have commander effects of their own. Commander effects that are restricted to followers, though, do not. For example, Darth Vader, Dark Jedi's commander effect works on an Imperial Officer, who does not have a Force rating: "Whenever an allied character without a Force rating gets a natural 1 on any roll, that character is defeated and all other allies without a Force rating get +2 Attack. (These bonuses stack.)
Damit ist das unwahrscheinliche eingetreten: Du hattest recht....