This section contains rules corrections and official errata for the Star Wars Miniatures Starter Sets, the AT-AT Imperial Walker, and the Clone Strike, Revenge of the Sith, Universe, Champions of the Force, Bounty Hunters, The Force Unleashed, and Legacy of the Force Booster Packs. These corrections will be incorporated into future editions of the game rules.
Light Spirit This character can move through enemy characters, and enemy characters can move through it, as long as no character ends its move in the same space as another character. This character does not count as the nearest enemy, and does not count as adjacent to other characters. This character is not affected by commander effects.
Hologram This character can move through enemy characters, and enemy characters can move through it, as long as no character ends its move in the same space as another character. This character does not count as the nearest enemy, and does not count as adjacent to other characters. This character is not affected by commander effects.
"Characters named/whose name contains . . ." These effects also apply to characters with a special ability having the specified name. For example, the Ugnaught Boss (The Force Unleashed, Fringe 59/60) grants his commander effect to allies with the Ugnaught special ability (such as the Uggernaut).
Pits The rules for pits have been updated to take into account involuntary movement effects from various "unleashed" Force powers, such as Force Push. Add the following text to the rulebook entry:
"If a character is involuntarily moved onto a pit square, stop its movement in the nearest square adjacent to the pit and make a save of 11. On a successful save, the character remains adjacent to the pit. On a failure, it is defeated. Characters with abilities that allow them to enter pit squares (such Flight) make a save of 6 instead."
AT-AT Imperial Walker
AT-AT Imperial Walker (Imperial, 1/1) Heavy Laser Cannon (1 activation: Make 2 attacks, Attack +6. On a hit, 60 damage to target; each character adjacent to that target takes 20 damage, save 11. On a miss, 20 damage to the target, save 11; each character adjacent to that target takes 20 damage, save 11.)
Clone Strike Booster Pack
ARC Trooper (Republic, 4/60) Add the following: Order 66
Darth Sidious (Separatist, 36/60) Add the following after Unique: (Counts as Emperor Palpatine)
General Kenobi (Republic, 12/60) Add the following after Unique: (Counts as Obi-Wan Kenobi)
Revenge of the Sith Booster Pack
Yoda, Jedi Master (Republic, 24/60) Add the following to Force Valor, immediately following Force 2: replaces attacks
Dark Side Adept (Imperial, 57/60) Add the following: Force Powers Force 2
Darth Tyranus (Separatist, 29/60) Add the following after Unique: (Counts as Count Dooku)
Universe Booster Pack
ASP-7 (Fringe, 14/60) Add the following: Droid (Immune to critical hits; not subject to commander effects)
Grand Admiral Thrawn (Imperial, 38/60) The two allies that can be switched with his commander ability must have the same base size; for example, two Huge characters can switch position, but not one Large and one Huge character.
Bounty Hunters Booster Pack
ISP Speeder (Republic, 1/60) Add the following: Order 66
Komari Vosa (Fringe, 39/60) Add the following: Melee Attack
The Force Unleashed Booster Pack
Kazdan Paratus (Republic, 2/60) Add the following at the beginning of the rules text for Surprise Move: Force 1,
Caamasi Noble (Fringe, 48/60) This character's stat card incorrectly identifies it as belonging to the Rebel faction. It is Fringe, as stated in the checklist and on the miniature's base.
Maris Brood (Fringe, 53/60) Force Powers is mislabeled as Special Abilities. In addition, the range of Force Push 2 should be 6, not 60.
Force Push 2: This Force power should specify a target, as stated on the stat cards. The rules insert incorrectly omits the word "target."
Legacy of the Force Booster Pack
Darth Krayt (Sith, 5/60) Add the following: Melee Attack
Darth Tyranus (Separatist, 29/60) Add the following after Unique: (Counts as Count Dooku)
Virulent Poison Dart Instead of taking its normal turn, this character can target an enemy up to 6 squares away. This follows all the usual rules for choosing a target. The target takes 40 points of damage. The target can avoid the damage with a save of 16. Using this special ability is not an attack and does not require an attack roll.
Knights of the Old Republic Booster Pack
Master Lucien Draay (Old Republic, 5/60) Add a 1 after Force Renewal, making it Force Renewal 1
Mandalorian Marauder (Mandalorian, 58/60) Change Defense from 8 to 18
Darth Sideous, Hologram Q: Does this commander effect work on characters without a Force rating? A: Yes.
Q: When a character without a Force rating receives Force Renewal and gains one or more Force points is it then considered to have a Force rating? A: No, it just has Force points which may be spent to move faster or reroll an attack or save.
Special Abilities
Blaster Q: Does Blaster use the normal targeting rules? A: Yes.
Q: Would abilities like Jedi Hunter work when using Blaster? A: Yes. It works like any other attack in regard to bonuses to Attack or Damage.
Q:.Does Blaster count as a nonmelee attack for something like Lightsaber Deflect or Evade? A: No. It counts as a melee attack, and Parry and Lightsaber Block would be applicable defenses.
Invisibility Q: Can a character with invisibility be targeted by targeted abilities when adjacent, or just attacks? A: Targeted abilities may be used as well, if adjacent.
Q: Does a character with Invisibility still grant cover to a character behind it? A: Yes.
Mines Q: If a character moves into a square adjacent to two characters with Mines, does the character have to make two saves? A: No. Multiple copies of the same ability do not stack. The character makes one Mines save when entering a particular affected square.
Q: Does a character with Flight have to make the Mines save? A: Yes, it still moved into the square.
Q: If a character enters the adjacent square by disembarking a transport or being swapped in through a commander effect like Grand Admiral Thrawn's does it make a Mines save? A: No. Those examples are not movement.
Resilient Q: Is this immunity the same as for droids where it just prevents doubling of damage, or does it completely nullify the critical hit? A: It nullifies the critical hit, but does not nullify the number rolled on the die. So damage would not be doubled, and something like the Chagrian Mercenary Commander's commander effect would not trigger, but Disintegration would still occur if a 20 was rolled.
Soresu Style Mastery Q: Does Soresu Style Mastery work on all attacks, or just melee attacks? A: Just melee attacks.
Star Wars Miniatures Errata This section contains rules corrections and official errata for the Star Wars Miniatures Starter Set, the AT-AT Imperial Walker, and the Clone Strike, Revenge of the Sith, Universe, Champions of the Force, Bounty Hunters, The Force Unleashed, Legacy of the Force, Knights of the Old Republic, The Clone Wars Starter Set, Booster Packs, and Map Packs, and the Imperial Entanglements Booster Packs. These corrections will be incorporated into future editions of the game rules.
Black Sun Add the following text to the rulebook entry: Characters whose names contain Black Sun also count as Black Sun for purposes of effects but do not gain the other benefits of the Black Sun ability.
Crack Gunner Add the following new rule: Crack Gunner + : When this character combines fire with adjacent allies with Mounted Weapon, it grants the stated bonus to Damage on that attack. Enemies cannot use abilities such as Parry or Lightsaber Block to avoid that damage, Damage Reduction has no effect, and abilities such as Draw Fire or Bodyguard cannot change the target of the attack or redirect its damage. Likewise, abilities that reflect damage back to the attacker have no effect against that attack. Crack Gunner does not affect damage from effects that are not attacks, such as Force Lightning.
Hand of the Emperor In addition to spending its own Force Points once per turn, this character can spend Force points from a character whose name contains Emperor Palpatine once per turn. A character whose name contains Emperor Palpatine must be in your squad to use this ability.
Lightsaber Reflect Replace the rulebook entry with the following: Lightsaber Reflect: (Force; 2 Force points) When a character using this Force power is hit by a nonmelee attack, it can avoid the damage with a save of 11. If this character avoids damage in this way, the attacker takes the stated amount of damage unless it makes a save of 11. You must decide whether to use this Force power immediately after the attack hits.
Soresu Style Mastery Replace the rulebook entry with the following: Soresu Style Mastery: When this character is hit by an attack, it takes no damage with a save of 11.
Blaster
Replace the rulebook entry with the following:
Instead of making its normal attack or attacks, this character can make one attack against a target enemy in line of sight, ignoring the Melee Attack restriction, at the specified Attack value, dealing damage. This counts as a nonmelee attack for purposes of effects such as Lightsaber Deflect and Molecular Shielding.