This document is an alphabetical list of all the Special Abilities that have so far been officially clarified. Each entry contains a brief summary of all the rules clarifications for that particular SA, a list of units with the ability, and the source of each clarification. The sources used in this compilation are the War at Sea Rules Update and Clarifications (WAS U/C), the Task Force FAQ (TF FAQ) and links to the official clarification forum on the Avalon Hill message boards. This list has been updated to include all changes made in the WAS U/C for Feb. 27 2009 and all clarifications from the AH boards up to June 28 2009. Also added are clarifications from the old boards back to the release of the first WAS clarifications document. Please note that the ‘official’ versions of the clarifications are in the sources themselves, the blurbs below were written by me as an attempt to simplify and combine multiple rulings.
Airfield Strike: An aircraft assigned on this SA cannot be attacked by enemy aircraft at the airfield, however, defensive SA’s such as escort and defensive armament do count towards determining the outcome of the attack, though aborts really accomplish nothing. Likewise, the Interceptor ability of an attacking fighter also counts. Units: Zuikaku Source: http://forums.gleemax.com/showthread.php?t=1068464
Anti-air Specialist: Note the similarity in wording to Bristling with Guns, presumably the attacks must be against different targets. Units: Atlanta, J.C. Butler, Akizuki
Combat Air Patrol: An aircraft moved by Combat Air Patrol into a sector containing an enemy with Combat Air Patrol does not keep that enemy from using Combat Air Patrol. This SA cannot be used to send a fighter to the land airbase as a counter to Airfield Strike. Units: Wildcat, Zeke, Hellcat, Source: http://forums.gleemax.com/showthread.php?t=1068464
Cruiser Leader: See Flotilla Leader entry. Units: De Ruyter
Damage Control: You may not use Damage Control for a destroyed ship. Damage control only helps if you're still afloat at the end of the turn. Note that you can use Damage Control only once, not each turn. Units: Yorktown, Salt Lake City Source: http://forums.gleemax.com/showthread.php?t=1004271
Defensive Armament: This SA takes effect as soon as a unit is targeted by an enemy fighter, subsequent attacks, from any source, are registered against the new armor value. The unit can always be attacked by ships first, however. Units: Halifax, B-25 Mitchell, Emily Source: TF FAQ
Determination: A determination roll must be made each time lethal damage to the unit is received rather than once at the end of each phase when the destroyed counter would be turned face-up. Units: Exeter Source: http://boards.avalonhill.com/showthread.php?t=20706
Determined Attack: This SA functions largely the same as Press the Attack (see below), please note that the aircraft is limited to bomb and torpedo attacks after Determinedly Attacking, despite the fact that it has an ASW rating. Units: Barracuda Source: http://forums.gleemax.com/showthread.php?t=1058830
Draw the CAP: As soon as a destroyed or aborted counter is placed on this Aircraft, enemy fighters are no longer required to attack it. Enemy fighters in the sector that have not yet made an antiair attack are free to select their targets normally. Units: Devastator Source: WAS U/C
Evade Bombs: The use of Evade Bombs is declared after the bomber is fully committed to that attack, with all options and special abilities declared, but before the bomber's attack dice are rolled. If the bomb attack is not evaded successfully, then it's resolved normally. If it is evaded, the attack is still completely used up, including add-ons such as Expert Bomber. Units: Haruna Source: http://forums.gleemax.com/showthread.php...63#post16848863
Flotilla Leader: This ability does stack with the highest flag rating in the fleet, including the flag ratings of the units with this special ability. Units: Jamaica, Yahagi, San Francisco, Karlsruhe Source: TF FAQ
High Level Bomber: Change the word ‘hits’ in this SA to ‘successes.’ Each six rolled does not count as a separate hit, but rather a success. Units: Halifax
Infiltrator: The middle row of sectors is not on the opponent’s side of the map, therefore, units with this SA may fire in the first turn if deployed there. Units: Archerfish, I-26 Source: http://forums.gleemax.com/showthread.php?t=1067967
Jammed Mount: Consecutive rolling of ones (1’s) does not doubly affect this unit as per the rule that SA’s of the same name do not stack. Units: King George V Source: TF FAQ
Lay Smoke Screen (Task Force): This SA should read, “Instead of attacking during your Surface Attack phase, this unit can make a local smoke screen. The smoke screen takes effect immediately. Remove the smoke screen at the end of the next turn.” Note that due to a change in the definition of Smokescreen, the effect of a smoke screen is: A unit may move through a smoke screen without penalty. Smoke screens block line of sight through the sector. Line of sight can be traced into or out of a sector with a smoke screen. A unit in a sector containing a smoke screen gains concealment. Units: John C. Butler, Hoel Source: TF FAQ
Lay Smoke Screen (Set I): Presumably the SA smoke screen should read as above for all units of Set I also, as the SA text combines with the new glossary entry to eliminate any ambiguity. Certainly the effect is the same whether the wording is changed or not due to the rules update; the smoke screen takes effect immediately and provides concealment for all units in the sector, including submarines and aircraft. The smoke then stays in the sector where laid, rather than following the laying ship in the next movement phase. Units: Javelin, Luca Tarigo Source: WAS U/C http://forums.gleemax.com/showthread.php?t=1060664 and http://forums.gleemax.com/showthread.php?t=1025764
Loiter: An aircraft with Loiter does return to the airfield after every turn, occupying one of the slots of the land airbase, it simply doesn't get a re-arming counter. Units:PBY, Emily Source: http://forums.gleemax.com/showthread.php?t=1222069
Mission Selection: This SA must be declared in the air attack phase and the unit is treated as that type until the end of the turn. Units: Barracuda Source: TF FAQ
Night Fighter: Despite the fact that units with this ability gain other advantages during night conditions, even in a night battle, this unit must wait until turn four to re-roll an attack. Units: Jintsu, Yukikaze, Myoko Source: http://forums.gleemax.com/showthread.php?t=1145643
No Sea Control: Units with this special ability cannot claim objectives, but they do prevent an opponent from claiming an objective by being in or adjacent to that objective. Units: S-Boat, MTB, PT Boat Source: WAS U/C
Pursuit Ship: This SA does not allow a player to break stacking limits, so if the ship you designated moves into a fully stacked sector, you may not move your ship there, but it does allow you to break movement limits, so ignore crippled status. Units: Ajax Source: http://boards.avalonhill.com/showthread.php?t=20427
Run Silent: Due to the Ram SA, a unit with silent running on the side with initiative may be attacked before it has the chance to not move in its half of the movement step, fulfilling the requirements of the SA. However, it may still take the bonus (obviously before any dice are rolled) by committing to not moving during the subsequent surface movement step. Units: Truculent Source: http://forums.gleemax.com/showthread.php?t=1069883
Slow 1/2: A crippled Ship with speed 2 and the Slow 1/2 special ability has its speed reduced to 0 for the turn by rolling a 1 (or 2) at the beginning of your Sea Movement phase. Units: Numerous Source: WAS U/C
Sneak Attack: Initiative modifiers do not affect this ability, which only works if a ‘natural’ ten is rolled on the dice. If a re-roll is required because of a tie, only the first roll counts towards this SA, the re-roll does not. Units: Illustrious Source: TF FAQ and http://forums.gleemax.com/showthread.php?t=1069808
Vital Cargo: To satisfy the conditions of Vital Cargo, the ship and the island must be "on your opponent's side of the map." That excludes the neutral row of sectors across the middle. Units: Jeremiah O’Brien, Kenai Maru Source: http://forums.gleemax.com/showthread.php?t=1024855